Use the Wall node to determine what happens to the rays when contact with a boundary is made. Rays automatically detect walls that intersect their path, without the order of the interactions being specified. At boundaries, rays can be reflected or absorbed. You can also select two different conditions and assign a criterion or probability to determine which one is applied.
 
    The Accumulator (Boundary) subnode is available from the context menu (right-click the parent node) or from the 
Physics toolbar, 
Attributes menu. If the ray intensity or power is computed, the 
Thin Dielectric Film subnode is also available. If the ray power is computed, the 
Deposited Ray Power (Boundary) subnode is also available.
 
    
    Select a Wall condition: 
Freeze (the default), 
Specular Reflection, 
Stick, 
Disappear, 
Pass through, 
Diffuse scattering, 
Isotropic scattering, 
Mixed diffuse and specular reflection, or 
General reflection.
 
    
    
    This section is available when General reflection (see 
Table 3-2) is selected as the 
Wall condition.
 
    Enter values for the Reflected ray direction vector Lp (dimensionless) either in Cartesian coordinates (
x, y, 
z) (the default) or select the 
Specify tangential and normal direction vector components check box to enter coordinates in the tangent-normal coordinate system (
t1, 
t2, 
n). In this case the normal direction is selected so that an incident ray is reflected back into the domain it previously occupied if the specified normal direction vector component is positive. The tangential directions are oriented so that they form a right-handed coordinate system, together with the normal direction.
 
    
    
    Select a Primary ray condition: 
None (the default), 
Probability, or 
Expression. When the default, 
None, is kept, it means that the 
Wall condition is always respected by the incident rays.
 
    
    If Probability is selected, the 
Wall condition is applied with a certain probability. Enter a value for the 
Probability, 
γ (dimensionless). If the 
Wall condition is not used, the ray instead behaves according to the 
Otherwise setting.
 
    
    For example, if the Wall condition is set to:
 
    
      
        
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            Freeze and  γ is set to  0.1, then for every  10 rays that strike the wall, on average one freezes and the remaining  9 rays behave according to the  Otherwise setting.  
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            Stick and  γ is set to  0.5 then on average half of the rays stick to the wall and the other half behave according to the  Otherwise setting.  
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    If Expression is selected, the 
Evaluation expression e (dimensionless) is evaluated whenever a ray strikes the wall. The default expression is 
1. If the Evaluation expression is nonzero, the ray behaves according to the 
Wall condition, otherwise the ray behaves according to the 
Otherwise setting.
 
    
    The options available for the Otherwise setting are the same as for the 
Wall Condition, except that 
General reflection and 
Mixed diffuse and specular reflection are not available. The 
Otherwise setting can be used to make rays interact with a wall differently with a certain probability or when a certain condition is satisfied. For example, to model reflection at a partially specular surface in which 
50% of the ray intensity is absorbed and 30% is reflected specularly:
 
    
      
        
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            Select Mixed diffuse and specular reflection as the  Wall condition,  
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            set the Probability of specular reflection to  0.3/(1-0.5),  
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            set the Primary ray condition to  Probability,  
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            select Freeze as the  Otherwise option.  
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    This section is available when Polychromatic, specify frequency is selected from the 
Wavelength distribution of released rays list in the physics interface 
Ray Release and Propagation section, and when a 
Wall Condition (or 
Otherwise condition) other than 
Freeze, 
Stick, or 
Disappear is selected.
 
    
    
      
        
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            None (the default): enter a value or expression for the Ray frequency  ν (SI unit: Hz) directly. The default is 3  × 1014 Hz.  
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            Normal: the new value of the ray frequency is sampled from a normal or Gaussian distribution. Enter a value or expression for the  Mean ray frequency μ (SI unit: Hz). The default is 3  × 1014 Hz. Then enter a value or expression for the  Ray frequency standard deviation σ (SI unit: Hz). The default is 3  × 1013 Hz.  
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            Lognormal: the new value of the ray frequency is sampled from a lognormal distribution; that is, its logarithm follows a normal or Gaussian distribution. A big advantage of the  Lognormal distribution (compared to the  Normal distribution) is that it statistical outliers will never cause the frequency to become negative. Enter a value or expression for the  Mean ray frequency μ (SI unit: Hz). The default is 3  × 1014 Hz. Then enter a value or expression for the  Ray frequency standard deviation σ (SI unit: Hz). The default is 3  × 1013 Hz.  
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            Uniform: the new value of the ray frequency will be sampled uniformly from an interval. Enter a value or expression for the  Minimum ray frequency νmin (SI unit: Hz). The default is 3  × 1014 Hz. Then, enter a value or expression for the  Maximum ray frequency νmax (SI unit: Hz). The default is 3.5  × 1014 Hz.  
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    This section is available when Polychromatic, specify vacuum wavelength is selected from the 
Wavelength distribution of released rays list in the physics interface 
Ray Release and Propagation section, and when a 
Wall Condition (or 
Otherwise condition) other than 
Freeze, 
Stick, or 
Disappear is selected.
 
    This section allows the wavelength to be changed when rays are reflected by the boundary or pass through it. To do so, select the Reinitialize wavelength check box; it is cleared by default. Then select one of the following from the 
Distribution function list:
 
    
      
        
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            None (the default): enter a value or expression for the  Vacuum wavelength λ0 (SI unit: Hz) directly. The default is 500 nm.  
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            Normal: the new value of the wavelength is sampled from a normal or Gaussian distribution. Enter a value or expression for the  Mean vacuum wavelength μ (SI unit: m). The default is 500 nm. Then enter a value or expression for the  Vacuum wavelength standard deviation σ (SI unit: m). The default is 50 nm.  
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            Lognormal: the new value of the wavelength is sampled from a lognormal distribution; that is, its logarithm follows a normal or Gaussian distribution. A big advantage of the  Lognormal distribution (compared to the  Normal distribution) is that it statistical outliers will never cause the wavelength to become negative. Enter a value or expression for the  Mean vacuum wavelength μ (SI unit: m). The default is  500 nm. Then enter a value or expression for the  Vacuum wavelength standard deviation σ (SI unit: m). The default is 50 nm.  
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            Uniform: the new value of the wavelength will be sampled uniformly from an interval. Enter a value or expression for the  Minimum vacuum wavelength λ0,min (SI unit: m). The default is 500 nm. Then, enter a value or expression for the  Maximum vacuum wavelength λ0,max (SI unit: m). The default is 550 nm.  
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            the Wall condition is set to any option that can reflect rays, including the following:  
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    Select one of the following from the Compute reflected intensity using list: 
Absorption coefficients or 
Reflection coefficients.
 
    For Absorption coefficients enter the 
Absorption coefficient α (dimensionless). The default is 
0. The intensity or power of the reflected ray will be proportional to 
1 − α. 
    For Reflection coefficients enter the 
Reflection coefficient r (dimensionless). The default value is 
1. The intensity or power of the reflected ray will be proportional to 
r2.
 
    If the Wall condition is set to 
Mixed diffuse and specular reflection, this section is instead called 
Absorption Coefficients and the absorption coefficients for the diffusely and specularly reflected rays are specified separately. All of the text fields are given subscripts 
s and 
d for specularly and diffusely reflected rays, respectively.
 
    
    
    
    Select the Assign new value to auxiliary variable check box or boxes based on the number of auxiliary variables in the model. Then enter the new value or expression in the field. For example, if there is an auxiliary variable, 
psi, then enter a value for 
psinew in the field. So, to increment the value of 
psi by 1 when a ray touches or crosses a boundary, enter 
psi+1 in the text field for 
psinew.
 
    
    If the Primary ray condition is set to 
Probability, or if the 
Diffuse scattering, 
Isotropic scattering, or 
Mixed diffuse and specular reflection wall condition is used, then the 
Wall feature generates random numbers. Random numbers are also used if 
Reinitialization wavelength or 
Reinitialization frequency is activated.
 
    If, in addition, the Arguments for random number generation setting is set to 
User defined in the physics interface 
Advanced Settings section, the 
Advanced Settings section is available. Enter the 
Additional input argument to random number generator i (dimensionless). The default value is 
1.
 
    The Advanced Settings section is also shown if the 
Compute optical path length check box is selected under the physics interface 
Additional Variables section. Select the 
Reset optical path length check box to set the optical path length to 0 when a ray touches the wall.