Vertex
Use a Vertex node () to mesh points in 1D, 2D, and 3D. The operation is useful when meshing isolated vertices.
To create a vertex mesh, select one or several points, then:
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Right-click in the Graphics window, and select Vertex () from The Graphics Context Menu.
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In the Mesh toolbar, choose Vertex from the Boundary menu () (3D components) or click Vertex () (2D or 1D components).
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Right-click the Mesh node and choose Vertex (under Boundary Generators in 3D).
Then enter the properties using the following sections:
Entity Selection
To define the points where you want a create a mesh, first choose the level of the geometric entities from the Geometric entity level list:
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Choose Entire geometry to generate a vertex mesh for the entire geometry.
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Choose Remaining to specify a vertex mesh for the remaining, unmeshed vertices.
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Choose Point (3D and 2D) or Boundary (1D) to specify the points for which you want to create a mesh. Choose Manual in the Selection list to select the points in the Graphics window, choose a named selection to refer to a previously defined selection, or choose All points (3D and 2D) or All boundaries (1D) to select all points.