To rotate geometry objects, in the Geometry toolbar, from the 
Transforms (

) menu, select 
Rotate (

). You can also right-click the 
Geometry or a 
Work Plane feature to add this from the 
Transforms submenu. You can create one or multiple rotated copies with varying rotation angles. Then enter the properties of the rotate operation using the following sections:
 
    Select the geometry objects that you want to rotate in the Graphics window. The objects appear in the 
Input objects list. If the geometry sequence includes user-defined selections above the 
Rotate node, choose 
Manual to select objects, or choose one of the selection nodes from the list next to 
Input objects.
 
    Click the Active button to toggle between turning ON and OFF the 
Input objects selections.
 
    Select the Keep input objects check box to use the selected geometry objects for further geometry operations.
 
    In 2D, specify an Angle (in degrees; default: 0) for the rotation. To get several rotated objects, enter a list of angles separated with commas or spaces or using the 
range function. Click the 
Range button (

) to define a range of angles using the 
Range dialog box. For example, 
range(0,45,315) creates eight objects, one at the original position and seven rotated copies at 45 degrees distance around a full 360 degrees circle.
 
    From the Specify list, choose 
Axis of rotation (the default, 
Euler angles (Z-X-Z), or 
Edge as the way to specify the rotation.
 
    This section is available in 2D and 2D axial symmetry. From the Specify list, choose 
Position (the default) or 
Vertex. For 
Vertex, choose a vertex to use as the center of rotation and add it to the 
Center of rotation list. Note that you cannot select auxiliary sketch vertices (for example, the center of a Circular Arc) in the 
Vertex selection.
 
    The coordinate system in which the point coordinates and axis of rotation above are interpreted (in 3D geometries only). From the Work plane list, select 
xy-plane (the default, for a standard global Cartesian coordinate system) or select any work plane defined above this node in the geometry sequence. If you choose a work plane, the work plane and its coordinate system appears in the Graphics window, using an extra coordinate triad with the directions 
xw, 
yw, and 
zw (which are then used to specify the rotation axis position).
 
    Select the Resulting objects selection check box to create predefined selections (for all levels — objects, domains, boundaries, edges, and points — that are applicable) in subsequent nodes in the geometry sequence. To also make all or one of the types of resulting entities (domains, boundaries, edges, and points) that the resulting objects consist of available as selections in all applicable selection lists (in physics and materials settings, for example), choose an option from the 
Show in physics (
Show in instances if in a geometry part, 
Show in 3D if in a work plane’s plane geometry) list: 
All levels, 
Domain selection, 
Boundary selection, 
Edge selection, or 
Point selection. The default is 
Domain selection, which is suitable for use with materials and physics defined in domains. For use with a boundary condition, for example, choose 
Boundary selection. These selections do not appear as separate selection nodes in the model tree. Select 
Off to not make any selection available outside of the geometry sequence. From the 
Color list, choose a color for highlighting the resulting objects selection. See 
Selection Colors.
 
    
    From the Construction geometry list choose 
On to make the resulting objects available only in the feature’s geometry sequence. The default option 
Inherit means that the resulting objects become construction geometry if all input objects are construction geometry. Choose 
Off to never output construction geometry objects. For more information see 
Construction Geometry.