To create a rectangular pyramid or pyramid frustum, in the Geometry toolbar, from the 
More Primitives (

) menu, select 
Pyramid (

). You can also right-click the 
Geometry node to add this node from the context menu. Then enter the properties of the pyramid using the following sections:
 
    From the Type list, select 
Solid or 
Surface to specify if the pyramid is a solid object or a (hollow) surface object.
 
    Define the size and shape of the pyramid in the Base length 1, 
Base length 2, 
Height, 
Ratio, 
Top displacement 1, and 
Top displacement 2 fields. The 
Base length fields determine (default: 1) the side lengths of the bottom rectangle. The 
Height field (default: 1) determines the height of the pyramid frustum. The 
Ratio field (default: 0.5) controls the ratio of the perimeters of the top and bottom rectangles. To get an oblique pyramid, use the 
Top displacement fields (default: 0) to specify the displacement of the top rectangle’s center relative to the bottom rectangle’s center, in the pyramid’s local coordinate system.
 
    Enter the position of the pyramid using the x, 
y, and 
z fields. This is the center of the bottom rectangle.
 
    Specify the direction of the third axis of the pyramid’s local coordinate system — that is, the normal to the base rectangle. From the Axis type list, choose 
x-axis, 
y-axis, or 
z-axis (the default)
 to obtain an axis aligned with the specified coordinate axis. Choose 
Cartesian to enter a direction vector using the 
x, 
y, and 
z fields. Choose 
Spherical to enter the direction using the angles 
theta (polar, zenith) and 
phi (azimuth).
 
    Specify the rotational angle about the axis in the Rotation field. When this angle is zero (the default), the second axis of the pyramid’s local coordinate system (corresponding to 
Base length 2) is parallel to the 
xy-plane.
 
    The coordinate system in which the position, axis, and rotation angles above are interpreted. From the Work plane list, select 
xy-plane (the default, for a standard global Cartesian coordinate system) or select any work plane defined above this node in the geometry sequence. If you choose a work plane, the work plane and its coordinate system appear in the Graphics window, using an extra coordinate triad with the directions 
xw, 
yw, and 
zw (which are then used to specify the pyramid’s position).
 
    Select the Resulting objects selection check box to create predefined selections (for all levels — objects, domains, boundaries, edges, and points — that are applicable) in subsequent nodes in the geometry sequence. To also make all or one of the types of resulting entities (domains, boundaries, edges, and points) that the pyramid consists of available as selections in all applicable selection lists (in physics and materials settings, for example), choose an option from the 
Show in physics (
Show in instances if in a geometry part) list: 
All levels, 
Domain selection, 
Boundary selection, 
Edge selection, or 
Point selection. The default is 
Domain selection, which is suitable for use with materials and physics defined in domains. For use with a boundary condition, for example, choose 
Boundary selection. These selections do not appear as separate selection nodes in the model tree. Select 
Off to not make any selection available outside of the geometry sequence. From the 
Color list, choose a color for highlighting the resulting objects selection. See 
Selection Colors.
 
    
    Select the Construction geometry check box to make the resulting objects available only in the feature’s geometry sequence. For more information see 
Construction Geometry.