Ball
Split geometric entities of an imported mesh by a ball.
Syntax
model.component(<ctag>).mesh(<tag>).create(<ftag>,"Ball");
model.component(<ctag>).mesh(<tag>).feature(<ftag>).selection();
model.component(<ctag>).mesh(<tag>).feature(<ftag>).set(property,<value>);
model.component(<ctag>).mesh(<tag>).feature(<ftag>).getType(property);
Description
Use model.component(<ctag>).mesh(<tag>).create(<ftag>,"Ball") to split geometric entities of an imported 2D or 3D mesh by an element set defined by a ball.
Use model.component(<ctag>).mesh(<tag>).feature(<ftag>).selection() to specify geometric entities to split. If you do not specify the selection, the feature operates on the entire geometry.
The following properties are available:
allvertices | somevertex
See Also
Import, Box, Cylinder, DetectFaces, LogicalExpression